How to make $100,000 as a Video Game Artist or Art, Life and Games Lessons from a Former Star Wars Artist – Part 2 – my book is coming out end of May ! by Mirena Rhee

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And the first lesson is don’t. Hundred thousand is not much money, as a senior artist in today’s market you’re probably going to be compensated 150,000.

Don’t do it for the money. There are hundreds and thousands of great ways, there are beautiful, amazing, adventurous, awesome ways of making a lot more than a hundred thousand and if you put yourself in the right business like law, finance, governance, executive entrepreneurship, sales, acting – there are many, many ways to go about it, even making decent memes on the Internet is going to do it. You can make millions making and having all kinds of fun.

Seek instead to become a highly skilled professional that people are simply going to make you an offer you can’t refuse every time. The adrenaline rush, the satisfaction and the pride you are going to take in making great work that’s the kind of thing that could never be erased or replaced by making money, because if you navigate the A player field successfully you will become capable of creating work that just can’t be beat or easily reproduced.

When I first got on board at Lucasfilm I never cared one bit about how much I was going to make but I was curious instead to find out how a highly respected venerable leader in this field operates, what type of creator, what kind of process makes people line around the block at midnight just to take a glimpse to experience their entertainment product. Millions of people go crazy about the stuff that Lucasfilm puts out, that’s indistinguishable from magic.

People pay thousands of dollars to go and learn something, and then they have to pay student loans until retirement, but instead you can get paid to get an invaluable insight into the inner workings of a great operation and I haven’t even started talking about the art aspect of it, and I haven’t even touched on the fact how much I loved Star Wars.

To sum it up if you care about the money you will miss out on developing the kind of qualities in yourself as a professional that you can be part of, that you can partake in and even create an ( entertainment product ) that simply can’t be beat.

So how do you become that? You probably need a portfolio right. Well I want to tell you a secret that even if you make the greatest bestest portfolio in the world, there are 50,000 okay maybe not 50 – 5000, 500 people that have exactly the same skill set. Portfolio will definitely help but nobody is going to call you with a great offer based on that. Because that’s not what your producer is going to be looking for.

You know of the term getting your foot in the door, and it seems logical that a portfolio will get your foot in the door but no, what really happens is that the producer on the 80 million dollars project is going to look for someone who is not going to screw up his 80 million dollars project when it gets really tough, like it gets really tough every time before a project gets out.

They want to make sure that you have a track record of delivering on a half million dollar project and then delivering on a 2 million dollar project and then delivering on a 20 million dollar project and perhaps then they can trust you with their own skin because their own skin is on the line.

See I haven’t even started talking about art yet because of course art comes into play and in a very very big way, you have to deliver what is promised, you will have to deliver under high pressure. Often times you have to work 16-hour days for months, just find out how many hours Elon puts into his rockets so that’s exactly the amount of time his engineers put into his rockets.

But for 2 years you are going to get the experience of 10 or 20 years elsewhere.

Many many many many people create beautiful things on YouTube but when a highly-skilled professional artist sits in front of that computer and they have to make a zebra – between that and the highly detailed beautiful zebra that’s prancing in the game stand numerous obstacles.

And that’s why the producer on that project is going to pay you to be able to, on your own initiative, remember – on your own initiative and without prodding or being tasked by somebody, you will have to navigate your way from zero to a highly polished entity that’s beautifully prancing in the game and that’s a lot more difficult than you think. Not least of which because they may discover that they may not need a zebra after all.

And that is because they want to make sure that there are a few hundred million people out there who will want to see the zebra prancing and it’s going to make them buy the product even in a small way. By the time you’re done with that zebra you will have become in a little way a zebra yourself and will know how to prance well.

So to sum it up your job as a video game artist, okay forget the art, as a highly skilled professional is to navigate an extremely well seeded minefield of obstacles to accomplish your goal.

There’s actually very little complacency in games because every new game is a new ball game simply because the hardware, the tools and the consumers have brand new expectations every single time. That’s why working in games is very very exciting because there’s always a brand new experience.

So how do you navigate that minefield that I talked about. Steve Jobs had a beautiful metaphor for this and it is the metaphor about the rock tumbler, so you have this rock tumbler and you put just dirty rocks from your garden into it, you turn it on, let it spin overnight and on the next day you open it up to find out beautiful polished rocks in there.

What happens when you do AAA software development, video games are in fact both software development and a product development, so what happens is that the product is so complex that it depends on millions and millions of individual interaction between highly skilled professionals to navigate the way to the beautiful polished rocks. Because unlike movies you never know what you’re going to get, you just can’t shoot the script on paper. There are so many uncertainties and ultimately you may end up with a product that doesn’t at all resemble what you started with.

Neither your manager nor your producer, perhaps nobody in the entire studio will have any idea what is it that you need to do to get your job done and I’m not saying it in a major way – of course you will have a task and you will have to complete it really nicely, but the many many moments when you will need to troubleshoot stuff when things go broke, when things will need to get better you will need to know what to do, and in this instance you have to go and find out and communicate with another skilled professional to figure out what to do cuz just imagine if 300 people on the team every day go by the producer or the art director to find out what is it they need to do – it’s going to take 500 years to make a game or a software product.

The micro transactional aspect of development is one of the reasons why open source software became very popular and quite robust.

So what the Silicon Valley has worked out is that they develop this pool of talent who is proven to be capable of navigating the rock tumbler and the minefields of obstacles by learning their way while interacting with others just like them, interacting with higher ups and people down the chain, it is actually absolutely flat structure, well not absolutely flat but in terms of navigating into the process of accomplishing your work it’s a completely flat field. You will have to go and talk to 10 people to figure stuff out sometimes. Because it’s not going to be written anywhere because things develop and information gets old really fast. The funny thing is that in software development in the Silicon Valley.you manage your higher-ups and you often have to tell them how to help you to get your job done. But in order to be able to talk to a person who’s literally a salaried millionaire and ask them to do stuff for you – you have to have your s*** together.

And here’s the other important lesson – we don’t call this game making, we call it game development and similar to what they call kaizen in Japan which is gradual improvement. The word we have for making gradual improvements over time is development, especially in software and of course video games.

Anyway, what does it mean to get your foot in the door – you become part of a pool of highly skilled professionals who have been trained in that way of operation where they understand that they will need to be proactive in their work and not just sit in front of a computer and sculpt stuff, they will have to be proactive and often in a very very irrational way. They will have to complete thousands and thousands of microtransactions, alone with the computer or with other professionals to the greatest benefit of their product or their company or their employer. They will have to be highly self-motivated, they have to be motivated just because of peer pressure.

I guess the next step is really important – get yourself in a place where stuff like that happens – this is Los Angeles and San Francisco hands down, I know there are other places, I just don’t have much experience elsewhere but I can tell you that’s your best chance of finding a place where there’s concentration of talent and concentration of industry. I’m not saying you can’t go anywhere else I’m just saying that’s your best bet.

Okay so the next lesson that’s really important is you got to make sure you like what you do and you have to like it a lot. I remember I used to get up at 5 a.m. to get to work at 6 a.m. because I absolutely (until this day) loved 3D modeling, sculpting, doing work on the computer – to me it has never been even 10 minutes of work and just love.

Another important thing is you got to scratch and crawl and claw yourself into finding people that you deeply respect and admire and work for them. Never work for people you don’t respect admire and you don’t want to emulate. This last line I stole from someone, so that’s not my line but it’s a great one.

I was really lucky I have to admit in the sense that on my first job I landed people who were absolutely astonishingly hard-working, talented and capable and with integrity. Never work for people you don’t respect you don’t admire and you don’t want to emulate.

So to sum it up you got to love it, you got to get to the place, you have to do the work with people you like and admire. Actually to get all of this accomplished you’re not going to be compensated hundred thousand dollars, you going to get several million dollars worth of value out of it.

My book comes end of May – if you want to know how to make this happen and what to do with it because the time will come when you will outgrow an organization and you want to strike on your own and you got to know what to do.

How to make $100,000 as a Video Game Artist or Art, Life and Games Lessons from a Former Star Wars Artist – Part 1 – my book is coming out at the end of May ! by Mirena Rhee

The computer is like a bicycle for the mind.., ( Thanks, Steve !). It was a lot more for me because the computer gave me a life. Without the computer I would have been stuck in a kitchen somewhere, just kidding.

Just saying and telling girls everywhere – learn how to use it and learn how to use your mind because when you learn to use the computer and well you get to be around smart people and will get smarter yourself.

And because I was able to use the computer and well and I was all around smart people I was able to go and make a living in the Silicon Valley and make hundred thousand dollars and travel the world and expand my mind and learn and grow. I had a wonderful time and a total ball although at first glance you would think I was just sitting in front of a computer all the time but no, the computer was the gate to the magic kingdom.

I remember going into one of the lead engineers at Lucas’ office and I saw him sitting behind a Mac and I was like what is this, I didn’t know Macs were any good at 3D, and he’s like oh I bootcamped it, so this friend of mine taught me how to use the mac basically having both OS X and Windows installed on it. Then and there I was hooked and I’ve used a Mac ever since, of course I’ve always had a bootcamped Mac and that saved the day many times.

Being a video game artist became a part of my DNA as a fine artist and as a thinker and as a philosopher because I do have a stance and I do think a lot when it comes to life and video games and computers and how to do things and how to do things well, and I’m really into old Masters but I’m also crazy about all the new technology.

When I was growing up I grew up with the worlds of Isaac Asimov and I was constantly on some sort of a voyage in outer space on ships and fantastical planets but I see that a lot of what was in these absolutely imaginary spaceships is becoming a reality today with the computer and really fast chips being able to process incredible amounts of data and having incredible magic available at our fingertips.

So I was really excited to finally make a push and put this book together because it was a totally worth the adventure and I learned a whole lot.

I did my first computer rendering  when 3ds Max was called 3d studio and I think it was version 1.23 or something like that and it was running on DOS. It was the most beautiful thing I had ever seen.

So it really has been one miracle after another ever since and although I decided at some point to go into Fine Art full time and just remain in computer graphics as a teacher and freelancer I still really am crazy every time about everything 3D.

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Working ephemeral by Mirena Rhee

Giant Hands in East Village

Giant Hands in East Village is a week-long site specific installation created over three nights and one day on site at 172 E 4th street by the generous invitation of Chashama - Chashama.org

Giant Hands in East Village statement

The hands are towering structures traveling through space and time. The hands are the pillars of creation.

The back of every chair every pillow every brick every piece of twisted metal, every twist in a cypress, every hand of god on a roof, every red balloon and every little girl attached to it by a string, every pyramid and colossus has been made by the hand. Every city every spire every fence every wall, every gesture of kindness and generosity.

Due to the ephemeral nature of the hands, they gesture and move on. Some of them move if you wave at them gently. Site specific installation created in the space.

In creating shapes and objects I'm looking for truth, an easy state. I love the East village in the sense that it feels true New York City, with all its grittiness and authenticity. I created this installation in the span of three nights and one day and will only stay up over one week as a site-specific object true to the place. I like the pressure of working fast and keeping doubt to a minimum, I like the pressure of the ephemeral. It will never be the same again.

I loved working in the East village this is quintessential New York City, I loved the space I wanted the hands to gesture inside and to rest on surfaces. I also loved all the graffiti and the marks on the windows which overlapped the work inside. In a way I found the graffiti to be more authentic art and a good truth to aspire to. Because truth is what I am after.

Graffiti are good truth to aspire to. I thought the graffiti and city lights reflecting, overlapping the hands pretty special. This space taught me a lot.

As an artist I live a solitary life, I do investigations and create work in private. There is never finished work and there's never a definitive answer.

Working in the East Village was very special. I got in touch with a community I've never had an opportunity to work in before. Artists from the community came to my exhibit and we had hours and hours of conversations about our work and lives, conversations between artists and also between artists and the community are very important. This is the lifeblood of the creative process.

I derive a lot of inspiration from New York City and every encounter in New York City is significant to me, I really value honesty and truth in the work I create, working on the ground at 172 e 4th street felt like being part of a life process rather than a formal and confined studio experience.

This enabled me to do an investigation into the East Village, the people as well as a ground floor windowed space which invited the street outside. For me removing doubt from work is necessary and having to work under pressure takes care of doubt. Working with a deadline towards a definitive goal is very positive as it sets out a pace for the investigation, because my process is an investigation and usually fast pace keeps it true to the self.

Art is at the center of our inner lives, it is ephemeral and not with immediate material benefit. To have sustainable art practice we need sustained effort to support the workers in the “non-material” economy like artists and poets, writers and others. I am grateful to Chashama for inviting me to work in the space.

San Francisco is still in my heart by Mirena Rhee

Have been thinking of the Bay Area a lot lately. I lived on 3535 Fillmore and used to run to the foot of the bridge and back every evening. On the weekends i took a kayak across the bay but it had to be a double because of the strong currents. We sailed the Pacific out of Half Moon Bay - we paddled our kayaks south in search of whales migrating north. We carried tarp sails - basically a trapezoid cloth with two sticks - which once in the Pacific we strapped to our backs and sailed our kayaks through large swell and kelp forests. Paddle free i could run my fingers through the water and touch the tops of the kelp trees.

http://dimmerlight.com/portfolio/some-kind-of-bridge/

San Francisco’s Golden Gate – up close and personal. I used to live near the bridge and every time I went underneath it, no matter how many hundreds of times I’d done it, I’d stop to look at it. It is a very Chameleonic bridge and if you wait long enough it would cycle through all the colors of the rainbow.

Peeling hand - pen and ink drawing by Mirena Rhee

although i hate white paper and black ink just didn’t want to stop - but note to me - do not use white paper and non transparent ink. I like very gentle and transparent strokes because nothing in nature is sharp - most things are soft and vanishing.

Peeling hand - pen and ink drawing

Giant Hands in East Village by Mirena Rhee

Giant Hands in East Village is a week-long site specific installation created over three nights and one day on site at 172 E 4th street by the generous invitation of Chashama - Chashama.org

Giant Hands in East Village statement

The hands are towering structures traveling through space and time. The hands are the pillars of creation.

The back of every chair every pillow every brick every piece of twisted metal, every twist in a cypress, every hand of god on a roof, every red balloon and every little girl attached to it by a string, every pyramid and colossus has been made by the hand. Every city every spire every fence every wall, every gesture of kindness and generosity.

Due to the ephemeral nature of the hands, they gesture and move on. Some of them move if you wave at them gently. Site specific installation created in the space.

In creating shapes and objects I'm looking for truth, an easy state. I love the East village in the sense that it feels true New York City, with all its grittiness and authenticity. I created this installation in the span of three nights and one day and will only stay up over one week as a site-specific object true to the place. I like the pressure of working fast and keeping doubt to a minimum, I like the pressure of the ephemeral. It will never be the same again.

I loved working in the East village this is quintessential New York City, I loved the space I wanted the hands to gesture inside and to rest on surfaces. I also loved all the graffiti and the marks on the windows which overlapped the work inside. In a way I found the graffiti to be more authentic art and a good truth to aspire to. Because truth is what I am after.

Graffiti are good truth to aspire to. I thought the graffiti and city lights reflecting, overlapping the hands pretty special. This space taught me a lot.

As an artist I live a solitary life, I do investigations and create work in private. There is never finished work and there's never a definitive answer.

Working in the East Village was very special. I got in touch with a community I've never had an opportunity to work in before. Artists from the community came to my exhibit and we had hours and hours of conversations about our work and lives, conversations between artists and also between artists and the community are very important. This is the lifeblood of the creative process.

I derive a lot of inspiration from New York City and every encounter in New York City is significant to me, I really value honesty and truth in the work I create, working on the ground at 172 e 4th street felt like being part of a life process rather than a formal and confined studio experience.

This enabled me to do an investigation into the East Village, the people as well as a ground floor windowed space which invited the street outside. For me removing doubt from work is necessary and having to work under pressure takes care of doubt. Working with a deadline towards a definitive goal is very positive as it sets out a pace for the investigation, because my process is an investigation and usually fast pace keeps it true to the self.

Art is at the center of our inner lives, it is ephemeral and not with immediate material benefit. To have sustainable art practice we need sustained effort to support the workers in the “non-material” economy like artists and poets, writers and others. I am grateful to Chashama for inviting me to work in the space.

Happy Easter from the Hands by Mirena Rhee

The hands are towering structures traveling through space and time. The hands are the pillars of Creation.

The back of every chair every pillow every brick every piece of twisted metal, every twist in a Cypress, every hand of god on a roof, every red balloon and every little girl attached to it by a string, every pyramid and Colossus has been made by the hand. Every city every spire every fence every wall, every gesture of kindness and generosity. 

I don't believe in bliss in the heavens, people wait to die to get to a nice place. We can create and act blissfully here, it is through acts of love and beauty that we do this.

My photographs of the Notre Dame Cathedral in Paris by Mirena Rhee

This weekend only - site specific installation of a very ephemeral nature. Sat-Sun 12-6pm, 172 E 4th by Mirena Rhee

I see the hands as towering structures traveling through space and time.

Due to the ephemeral nature of the hands, they gesture and move on. Some of them move if you wave at them gently. Site specific installation created in the space.


Today and tomorrow only!


Saturday, April 13th and Sunday, April 14th

12-6pm 

172 e 4th


a Chashama Space to Present.


@chashama


#installation #gianthands#gianthandsinmanhattan #color#hand #hands


#painting #mirenarhee


#art #newyork


#paper #fineart #artonpaper


#art #artgallery #artist #artnews#artshow #artwork #fineart #myart#newyorkcity 

#InstagramNYC #nyc #artnyc#nycart #exhibition #show 

#eastvillage #manhattan

#graffiti

Giant Hands in the East Village this Weekend Sat, Sun 12-6 pm, 172 E 4th by Mirena Rhee

Giant Hands this Weekend - April 13-14, Saturday and Sunday 12-6 pm

172 E 4th

a most awesome Chashama space to present.

https://chashama.org/

Giant Hands in East Village by Mirena Rhee

Giant Hands is a site-specific installation by Mirena Rhee consisting of Giant Hands made out of lined bond paper painted with acrylic paint. In the past year Mirena created numerous site-specific installations using Giant Hands in Manhattan and in Beacon, New York. She designs the installations to have very little turnaround time where the hands could be transported and deployed very quickly. This site specific installation consists of hands hanging from the ceiling, being attached to walls in a non-destructive manner or simply draped over objects or walls, to create what she calls gestural mounds.

These series of installations arose from Mirena’s observations of simple and mundane daily activities like holding onto the rails in the subway where the hands draw extraordinary three-dimensional shapes. As the hands move through space they create flowing, complex structures of hand trails. This body of work explores these ephemeral constructs.

Each Giant Hand starts with a small hand gesture sketch which Mirena refines into a line drawing. She then enlarges the line drawing and transfers it to paper. She paints the enlarged hands using non-toxic acrylic paint.

When hung loosely, the hands travel in a series of gestures, follow a think line and coalesce into three-dimensional structures. Mirena’s hands serve as the models and main building element of the installations because, she explains, “they are always present and available, constantly traversing and dominating her personal space.”

About Mirena Rhee

Mirena works with a mix of live arts, digital media and fine arts. She starts with a drawing or several drawings which she then uses to create installations and animations. She often uses the installations as a stage to create a performance, include found objects, and sometimes remixes the results into a new video or animation.

Mirena’s installations and performances are often created in public spaces in New York City, in which she often engages the general public to create collaborative works of art.

Mirena lives and works in New York City. Prior to moving to New York, Mirena spent ten years in the Silicon Valley as a senior and lead artist for franchises like Star Wars, Iron Man, X-Men and Shrek. This type of commercial work involved working in a three dimensional space on the computer and her work carries over that three-dimensional play. In addition Mirena draws inspiration from the City of New York, its transient spaces, the objects strewn about the sidewalks and people she encounters on a daily basis.

For more information about Mirena, visit her online at www.mirenarhee.com. You can also follow her on twitterinstagram, and facebook.

Xquisite Corpse Act One - Today by Mirena Rhee

Xquisite Corpse Act One - Today

As part of Xquisite Corpse Act One I wore a white canvas dress on the streets of Manhattan and asked New Yorkers from all walks of life to write me a message. From the delivery guy on East 51st street, people waiting to be seated for lunch on the Upper East side, the doormen of Radio City hall, patrons waiting for their limousines at the Art Fairs, to the amazing person who literally dragged me inside the Armory Show, to visitors of Scope - New York, to a bar on 6th ave, to the cashier at Trader Joe's on 23rd street.. In 15 languages and almost 200 messages, we wrote the poem of our collective subconscious and I called it Today. Thus, the Xquisite Corpse Poem was written and Xquisite Corpse Act One was complete. 
 

I took the term Xquisite Corpse quite literally. With Corpse meaning “body”, as in physical structure, with the root of the word going back to Latin corpus “body".
This work is about the body, the body as a landscape, and whatever surrounds the body, the reality that surrounds the body, also as a landscape. As the body swims through reality it makes wakes and it changes it in someway.

Click to see the Xquisite Corpse Statement…..