Hands and Solids
On this page I will show you the progression and development of Hands and Solids. It started with hands and platonic solids. And then I drew the Archimedean solids because Leonardo drew them. Then I made them soft digitally.
The Archimedean solids represent the ideal world, human perfection, our thoughts. The Archimedean solids are a visual map of what philosophers since the ancient times until now have been trying to reason about. They represent certainty. The hands on the other hand represent us, we are soft and most of the time we are not entirely sure.
A Christmas ornament I made of my Archimedean drawings. Here is a pdf with printable Archimedean Solids: https://www.mirenarhee.art/ornaments.pdf
A series of experiments I called “What Ornaments do when you are not around” on account of producing actual dangling ornaments from my drawings.
Christmas on Saturn. See high quality mp4 here: http://bit.ly/FirstSaturn
Christmas on Saturn II. See a high definition mp4 here: http://bit.ly/OnSaturn

Animation and Simulation with pen and ink drawings, 2020
With sounds from Saturn as recorded by NASA's Cassini spacecraft.
See a high-resolution mp4 here:
https://www.mirenarhee.art/christmas-on-saturn-with-sound-animation-unity-3d-by-mirena-rhee.mp4
Christmas on Saturn is an animation and simulation with pen and ink drawings inspired by Saturn, NASA and Christmas. Or Christmas in Space. And especially a little image a friend sent me from Denmark which triggered a fury of thoughts.
It is made with Hands and Solids pen and ink drawings animated and simulated in Unity3D, with sounds from Saturn. The drawings are from a book of drawings I recently completed called "Hands and Solids".
What is special about a simulation is that it's never the same unlike a movie, no two stills are ever the same. It's chaotic just like the universe, but there is an underlying order. Every time the simulation is run the images are different, no two stills are ever the same.
Cassini's final orbits revealed a powerful interaction between Saturn and the moon Enceladus. Scientists observed plasma waves moving in a circuit from planet to moon. The waves were converted into audio we can hear. [eerie, high-pitched sounds like wind]
Time was compressed from 16 minutes to 28.5 seconds, and wave frequency was decreased by a factor of 5. Cassini captured the data on September 2, 2017, two weeks before the spacecraft plunged into Saturn's atmosphere.
Hands Icosahedron:
Pen and ink drawings:
30 x 30 inches, pen and ink on hot pressed board, 2020.
Click on the image for high resolution.
My latest old Masters drawing using dip pen and ink on hot pressed board created during the lockdown in New York City in the sping of 2020.
A hands and solids adventure into the mind. Using my own old Masters technique of drawing with subtle brown and red inks.
The third dimension or the dimensions are spilling on the one side of the drawing.
Peeling the hands is like peeling an orange towards an unknown destination
A Hands and Solids garden, when I draw a feel more like a Sherlock Holmes rather than Michelangelo, I'm an investigator.
It's not really as much about the drawing but about the disegno or the design and the line. I have to admit I'm not much of a colorist.
Why I Draw
Most people who work today,
most artists,
especially people who draw with pen and ink,
draw stuff.
Either representational or some doodles
or some comic book stuff, or manga, which is more close to illustration. So most of painting today is either doodles, or illustrations. or of course, tutorials, everybody does tutorials. The difference between myself and those people is that I draw ideas of the mind.
I make maps of my synapses.
These ideas draw on a body of work which has been coming for a long time, for many years, and will go on for many years. So, it is a stream of ideas. A stream of developing visuals.
So, the difference, again between myself and everybody else that draws is that I draw ideas, and I use my imagination to create worlds. And not just illustrate, or doodle. So there's a lot of intellectual work behind the work. A lot of intellectual labor goes into my visions, into the work.
Additionally, I use very special inks. I use very subtle inks. I don't use Higgins, actually I use Higgins but rarely because this ink is very assertive, very strong, and thick ink.
I don't like thick ink.
Also the paper I use is very special. I don't use any kind of paper to draw on, I use only very special paper that is very responsive to the painting, and is absolutely an ideal match. So, the technique. The ideas. And the materials are a perfect match.
Indulge your craving for old fashioned drawing.
Click on the image for high resolution.
It could take you literally years to untangle this drawing, there are numbers in it and all kinds of meanings encoded in the objects and the hands, created in NYC over the last couple of months.
Automatic States, 30 x 40 inches, pen and ink on hot press board, 2016
Se super high-resolution image of the drawing here.
Seven easy states and platonic bodies, 21.5 x 26 inches, pen and ink on hot press board, 2010
Seven easy states and platonic bodies, detail, 21.5 x 26 inches, pen and ink on hot press board, 2010
NYE confetti enters the picture. I spent NYE 2020 on Times Square and literally took a confetti bath. It was a memorable visual experience, one that I wanted to replicate in hands.
Hands Times Square NYE 2020 created in the game engine Unity. Watch a high resolution mp4 here: http://bit.ly/mirena2020
Hands Times Square stills:
Hands Electric New York City animation I developed in Unity during the Covid lockdowns:

Digital Video, dimensions variable, 2020
Animation created during the Manhattan Lockdown due to the Covid Pandemic, inspired by New York City and its people.
Watch high resolution video here:
https://www.mirenarhee.art/electric-nyc-animation-mirena-rhee.mp4

digital video, dimensions variable, 2020
A series of animations inspired by New York City and created during the lockdown in Manhattan.
Watch high-resolution version here:
https://bit.ly/HandsElectricNYC
Hands New York City is a series of animations created during the Manhattan lockdown and inspired by New York City and its people.
A city electric and luminous with many people, we are all so different and we live in peace.
With Hands Empire State Building. I have been watching the heart of New York City beat on top of the Empire State Building, I watched the moon rise over it.
Created by American NYC based Contemporary artist Mirena Rhee while in lockdown in Manhattan.
Interactive real-time simulations with pen and ink drawings using the game engine Unity:

Interactive real-time simulation game with pen and ink drawings, simulated collisions soundscape, 2016
Humpty-Dumpty is a real-time interactive simulation game based on a drawing of the same name - Humpty-Dumpty. With the red background based on the drawing New York Red. Simulated soundscape based on collisions.
I call these hands landscapes. The drawings were scanned into the computer and the environment was created in Maya and Unity 3D. None of the movements of the hands/eggs, the sounds and the camera movements were pre-recorded or animated. The simulation game was run and the resulting movements and sounds were recorded. This is one-off record of one of the infinite permutations and possibilities within this landscape. The major forces applied to the hands/eggs are gravity and collisions.

Interactive real-time simulation game with pen and ink drawings, simulated collisions soundscape, 2016
Humpty-Dumpty is a real-time interactive simulation game based on a drawing of the same name - Humpty-Dumpty. With the red background based on the drawing New York Red. Simulated soundscape based on collisions.
I call these hands landscapes. The drawings were scanned into the computer and the environment was created in Maya and Unity 3D. None of the movements of the hands/eggs, the sounds and the camera movements were pre-recorded or animated. The simulation game was run and the resulting movements and sounds were recorded. This is one-off record of one of the infinite permutations and possibilities within this landscape. The major forces applied to the hands/eggs are gravity and collisions.

Interactive real-time simulation game with pen and ink drawings, simulated collisions soundscape, 2016
Humpty-Dumpty is a real-time interactive simulation game based on a drawing of the same name - Humpty-Dumpty. With the red background based on the drawing New York Red. Simulated soundscape based on collisions.
I call these hands landscapes. The drawings were scanned into the computer and the environment was created in Maya and Unity 3D. None of the movements of the hands/eggs, the sounds and the camera movements were pre-recorded or animated. The simulation game was run and the resulting movements and sounds were recorded. This is one-off record of one of the infinite permutations and possibilities within this landscape. The major forces applied to the hands/eggs are gravity and collisions.

Ingredients of a Subway Car, animation and simulation with pen and ink drawings, dimensions variable, 2017


