The intent of Figment Dress was to create a visual response to Mark di Suvero sculptures, the wearable aspect of my projects actually stems from my many-years involvement with computer generated artwork. Working commercially for blockbuster franchises like Star Wars made me want to create painting and sculpture experiences where the whole body operates simultaneously as a surface, as a creative vehicle and a final product. Where the body is literally in touch with the process, with the materials and the product creators; where the final piece is spontaneously created on the spot with very low likelihood that the same object (in this case "dress") will ever be produced again. When I first conceived the piece I had no idea how it was going to come out formally. I wanted it to be relevant to the vision of Figment, grounded in "forms follows function" principle and also reflective of the location - Governors Island right across Manhattan in New York. Mark di Suvero sculptures dominated the landscape and provided me with the relevant geometric fulcrum.