#performanceart and #installation with public participation - #handsicosahedron #gianthands #gianthandsinmanhattan #art #artist #newyork #armoryshow2020 @thearmoryshow A Structure with Giant Hands, just in time I guess. Thank you for being brave with brushes. I personally plan a bunch of installations around #Manhattan, look out for the #Hands and a bunch of giant hand #painting s
This Weekend - March 7-8, 12-6pm at Pier 94 - The Armory Show New York 2020 - Lots of Fun ! Free and Open to the Public - an Interactive Performance and Installation with Public Participation /
This Weekend - March 7-8, 12-6pm at Pier 94 - The Armory Show New York 2020 - Lots of Fun !
Free and Open to the Public - an Interactive Performance and Installation with Public Participation
Next Weekend - Armory Show New York 2020 - I cannot promise a Giant Penis! .. But I can promise Lots of Fun ! Free and Open to the Public - an Interactive Performance and Installation at Pier 94. /
A couple of years ago during my Memory Replacement Armory Show 2018 performance I had a Giant Penis painted on my back. Penises not only do not bother me - but I have always struggled with our notions of propriety. Penises are great, they ensure the continuation of our human race, and in some cultures they are worshipped greatly. What I think doesn’t need to be worshipped is guns. Guns should be rated the most obscene thing and we should cover our eyes at the sight of a gun, and not of a penis.
Why?
Because the gun takes a life, but the penis gives it.
I cannot promise a Giant Penis this year !!! But I cam promise you are gonna have a lot of fun!
Photo by Ken James - Armory Show 2018
Next weekend, at the Armory Show New York 2020 - Giant Hands Icosahedron.
Free and open to the Public - come see my Performance and Installation with Public Participation, Lamp Shade and Hands Tent. More soon.
Next Weekend - Armory Show New York 2020 - I cannot promise a Giant Penis! .. But I can promise Lots of Fun ! Free and open to the Public - an Interactive Performance and Installation at Pier 94.
Icosahedron Sketch /
Hands Icosahedron, Hands Plex, sculpture and a wearable lamp shade is still at prototype stage - here pictured at DeWitt Clinton park in Manhattan /
#handsicosahedron #handsplex and keeping the vertices together. At some point the icosahedron did break but this was okay because in this manner I was able to find the weakest link and strengthen it by doubling the dowels.
Here are some stress tests I did over the weekend:
Walking on Drawing, Armory Show and more fun stuff /
Walking on Drawing
Why is that art that I don't want to make better than the art I do want to make
Walking on Drawing, is more like walking on Water, or Ocean, of graphite
Walking on Drawing is more fun than you think
Drawing Deftly
Feel free to indulge your Black and White side
Walking on Water - a single picture
THE ARMORY SHOW /
https://www.thearmoryshow.com/
THE ARMORY SHOW is coming to New York March 5-8 and I am doing a roving sculpture installation and performance. More detail soon!
The Armory show takes place at Piers 90 and 94 in New York City - so - see you there !
Mirena Rhee - hands icosahedron sketch
Happy Hands Fireworks /
Happy Valentines from NYC ! /
Watch the entire movie here : http://bit.ly/mirena2020
Giant Hands Icosahedron is coming to the Armory Show New York city 2020 in early March /
Coming to the Armory Show New York 2020 in early March. Update soon!
A roving Hands Icosahedron sculpture, installation and performance
Hands Landscapes - /
Times Square NYE 2020 - excerpt. This is an excerpt form an animation I created for Times Square Alliance and a part of a bigger Hands Scape-s project that involves New York City - it is only appropriate as New York inspires me and was the reason I do hands in the first place, it is a New York thing… Coming soon - more! but here is a glimpse of some of the experiments: https://youtu.be/Z4L2MUnXyH4
Hands Landscapes - The evolution of an idea /
Hey everyone,
It has been awhile since I wrote so here it is..
This page is a bit different in that in it, instead of a cold expose, I will show you the progression and development of an idea. It all comes from the fact that everything I know about working, and working on ideas and eventually developing the ideas into art, all this magic was transferred to me when I worked commercially on video games. In video games we use terminology that has to do with developing ideas and constructing them over time rather than making things. In video games, which is both software and product development enveloped by aesthetic principles, we use terminology like agile development, kanban, source control. To this terminology I will add the Japanese term Kaizen, which means gradual improvement.
All this terminology is used to refer to systems of development where we have a visual target and a product that needs to eventually face a human in a pleasing way but there are very many unknowns along the way due to the nature of the product - a creative visual product supported by a software environment.
I used these methods of gradual development in my own work, where all starts with a seed of traditional media and I use the pliability of the digital to explore the parallel universes where this very traditional work can live. Along the way I encountered technical issues and some, or discovered interesting visual alleys.
Also, please, feel free to click links I have provided - they are hosted on my own projects website and are high definition versions of what is presented on youtube - youtube often has trouble conveying my own aesthetic standards by downgrading the visuals. I offer my personal guarantee that the links are links to artwork and not some click bait where you have to buy things :)
See more here:
https://www.mirenarhee.com/hands-landscapes
This page is a bit different in that in it, instead of a cold expose, I will show you the progression and development of an idea. It all comes from the fact that everything I know about working, and working on ideas and eventually developing the ideas into art, all this magic was transferred to me when I worked commercially on video games. In video games we use terminology that has to do with developing ideas and constructing them over time rather than making things. In video games, which is both software and product development enveloped by aesthetic principles, we use terminology like agile development, kanban, source control. To this terminology I will add the Japanese term Kaizen, which means gradual improvement.
All this terminology is used to refer to systems of development where we have a visual target and a product that needs to eventually face a human in a pleasing way but there are very many unknowns along the way due to the nature of the product - a creative visual product supported by a software environment.
I used these methods of gradual development in my own work, where all starts with a seed of traditional media and I use the pliability of the digital to explore the parallel universes where this very traditional work can live. Along the way I encounter technical issues and some, or discover interesting visual alleys.
Also, please, feel free to click links I have provided - they are hosted on my own projects website and are high definition versions of what is presented on youtube - youtube often has often trouble conveying my own aesthetic standards by downgrading the visuals. I offer my personal guarantee that the links are links to artwork and it’s not some click bait where you have to buy things :)
The Corrida or not to Corrida? My first ethical challenge on the Camino de Santiago /
Attention - Very loud video! The deafening sound is the sound of thousands of spaniards clamoring for the Corrida, chatting yelling, opening bottles and eating.
No animal cruelty or any sort of “arena” action is shown in this video - I simply videoed the stands as I was more interested in the cultural significance and the watchers and the people attending than the killing of bulls, which eventually happened and to be precise I witnessed the killing of total of six bulls.
What I also witnessed is a very social gathering where spaniards of all ages, entire families from grandparents to kids, large and small groups of friends, brought food in massive quantities as well as bottles of all kinds, large and small trays and tupperware and people eating and drinking were the main sights. There was also some cheering and response to the bull killing announcer which I did not understand, the meaning of the words and the meanings of people cheering the action on the arena absolutely made no sense to me. But the very social aspect of all did make sense to me.
As a vegetarian and animal lover I had very many questions and doubts but wanted to see for myself what the Corrida is, what it represents, what the attitudes were of the attendants.. in all honesty I was curious... and in all honesty I had beers, saw a line, got on it and somehow ended up getting a ticket. When I sobered up and it was time to go I decided to see it nevertheless and ...also.. can you judge anything without seeing it? Of course i would not attend a guillotining and "see" what happens. But we kill and eat animals on a daily basis without any sort of questioning. Is killing a bull on the arena any more cruel than rising a farm animal for slaughter? I am still on this question 6 months later.
Hands sculpture I'm working on /
A continuation of my hands and solids book of drawings
Hands fireworks, an experiment in unity3d, an animated New York City hands landscape /
And more and really large hands again, armory show soon
Christmas on Saturn II /
Animation and simulation with pen and ink drawings, dimensions variable, 2020
With sounds from #Saturn as recorded by Cassini #NASA #NASAJPL
Saturn is a source of intense radio emissions. The radio waves are closely related to the auroras near the poles of the planet. These auroras are similar to Earth's northern and southern lights.
The Cassini spacecraft began detecting these radio emissions in April 2002 when Cassini was 2.5 astronomical units from the planet using the Cassini Radio and Plasma Wave Science (RPWS) instrument. The RPWS has now provided the first high resolution observations of these emissions that show an amazing array of variations in frequency and time. The complex radio spectrum with rising and falling tones is very similar to Earth's auroral radio emissions.
These structures indicate that there are numerous small radio sources moving along magnetic field lines threading the auroral region. Time on this recording has been compressed such that 73 seconds corresponds to 27 minutes, or, the recording is at 22x real time. Since the frequencies of these emissions are well above the audio frequency range, we have shifted them downward by a factor of 44.
Light existed before the Sun /
In the Beginning
Science Faces God in the Book of Genesis
by Isaac Asimov
EBOOK